Document Type
Article
Publication Date
2-1-2019
Abstract
Extended Reality (XR) introduces a new way to preserve, record, and manage content. Collections traditionally focus on content in the form of books, documents, and multimedia. XR is a new form of media that can be difficult to integrate into current collections. In addition, through linked data, we can preserve the context that surrounds the content as well. Finally, XR media can incorporate digital manifestations of items from a library collection within its application. This technology review will explore the possibilities of XR in collection management, focusing on XR as a user interface, the impact on inventory management, and digital preservation.
Published In
This is an Accepted Manuscript of an article published by Taylor & Francis in Collection Management on 2/1/2019, available online: http://www.tandfonline.com/10.1080/01462679.2019.1566109
Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial 4.0 License
Recommended Citation
Ken Fujiuchi & Joseph Riggie (2019) Academic Library Collections in the Age of Extended Reality (XR), Collection Management, 44:2-4, 296-303, DOI: 10.1080/01462679.2019.1566109
Comments
This is an Accepted Manuscript version of the following article, accepted for publication in Collection Management. It is deposited under the terms of the Creative Commons Attribution-NonCommercial License (http://creativecommons.org/licenses/by-nc/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is properly cited.